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SCVNGR

SCVNGR
Scvngr logo.png
Type of business Private
Type of site
Social Gaming
Available in English
Headquarters Cambridge, Massachusetts, United States
Area served Worldwide
Founder(s) Seth Priebatsch
Employees 60
Website scvngr.com link now redirected to https://www.thelevelup.com/
Registration Required
Current status Offline

SCVNGR (SCaVeNGeR) was a social location-based gaming platform for mobile phones. The SCVNGR android app was silently pulled out of Google Play store some time in early 2012 and the website www.SCVNGR.com now redirects to https://www.thelevelup.com/. The application had both a consumer and enterprise component. Companies, educational institutions, and organizations could build challenges, the core unit of their game, at places on SCVNGR from the web. The service also supports SMS. SCVNGR is building a game "layer" on top of the world.

By going places and doing challenges, players can earn points. They are also able to broadcast where they are and what they're up to their friends on Facebook and Twitter. By doing challenges, players can unlock badges and real-world rewards, such as discounts or free items.

As of June 2010, over 1000 companies, educational institutions, and organizations have built on SCVNGR by creating challenges (and often rewards) at their locations.

In February 2011, it was speculated that SCVNGR had reached over 1 million users.

In March 2011, SCVNGR launched LevelUp, a mobile payments platform to increase engagement and loyalty at local businesses.

SCVNGR is mostly utilized as a tool for orientation for prospective and new students to college campuses, but it has also been used for orientation to campus libraries. Rather than having a traditional tour guide approach to orientation, colleges have used the SCVNGR application to allow students to visit the places they need to know but through an active, collaborative group activity. It works as an icebreaker for meeting new people, and introduces the students to different locations by having them complete challenges at each location for rewards. The University of Louisville in Kentucky is one example of the use SCVNGR for orientation. An instructional video of their orientation can be seen at the SCVNGR for University website.


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