*** Welcome to piglix ***

Savage 2: A Tortured Soul

Savage 2: A Tortured Soul
Savage2 boxart.jpg
Developer(s) S2 Games
Publisher(s) S2 Games
Distributor(s) Desura
Engine K2 Engine
Platform(s) Linux, Microsoft Windows, Mac OS X
Release Microsoft Windows
January 16, 2008
Steam May 7, 2008
GNU/Linux
March 24, 2008
Genre(s) First-person shooter, Real-time strategy, Action role-playing game
Mode(s) Multiplayer

Savage 2: A Tortured Soul is a fantasy and science fiction themed video game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is developed and published by S2 Games. It is the sequel to Savage: The Battle for Newerth and was officially released on January 16, 2008. On December 9, 2008 S2 Games announced that the game was officially freeware, with a paid "Premium Account" option that expanded certain aspects of the game.

The game was released through Steam on July 13, 2008 and went free-to-play in December 2008. On January 12, 2012, it was released on Desura.

Savage 2 combines RTS, FPS and RPG aspects into its gameplay. The game is played with 2 teams (the Legion of Man and the Beast Horde) fighting against each other on a large playing field in an attempt to eventually destroy the durable command center of the enemy team, thereby winning the game. The game is played in rounds, and no benefits carry over from each match, despite the RPG elements present in each match.

Most of the players on each team are "action players", fighting the other teams action players on the field, using powerful third person melee and weaker first person ranged combat. The action players can choose from a selection of unique units to play as, and may earn gold from their actions on the field, which in turn may be either donated to the team, spent on useful items in an RPG fashion, or used to buy more powerful units.

On each team, there is one "commander" player, seeing the game from a top-down RTS perspective. From there the commander can issue orders to the action players, cast spells on both teams action players and build structures for the team. Different structures act as spawnpoints, gold mines and technology buildings which unlock more units, abilities and items for the action players. Buildings require gold to be built, which, in addition to being donated by the action players, can be extracted from gold nodes across the map by constructing gold mines on them. Normal buildings may be attacked and destroyed by action players, though the loss of these is normally only a setback whereas the destruction of the command centre results in the loss of the match.


...
Wikipedia

...