Sengoku Basara 4 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Composer(s) | Hiromitsu Maeba Rei Kondoh Masayoshi Ishi Masahiro Aoki Azusa Kato Yasutaka Hatade Satoshi Okubo Sara Sakurai |
Series | Sengoku Basara |
Engine | MT Framework |
Platform(s) | PlayStation 3, PlayStation 4 |
Release date(s) |
PlayStation 3
PlayStation 4
|
Genre(s) | Hack and slash, Action-adventure game |
Mode(s) | Single-player, Two-player |
Sengoku Basara 4 (戦国BASARA4?) is the fourth installment of the Sengoku Basara games, developed and published by Capcom for PlayStation 3. The game was released in Japan on January 23, 2014.
An expanded version of the game for PlayStation 3 and PlayStation 4 titled Sengoku Basara 4: Sumeragi was released in Japan on July 23, 2015.
Sengoku Basara 4 is a single player Hack and Slash game. At a glance, the game plays similarly to a Dynasty Warriors game or other Warrior Style games. Players choose characters from a diverse roster to face out against entire battlefields of enemies by themselves. The gameplay is accessible enough so that any player can jump in to the action, but rewards players for mixing up their combos by offering them more gold or power. This installment introduces new mechanics to the series while retaining older mechanics from previous games.
Every character moves with the analog stick. Tapping a direction twice will make the character enter a dashing state, which will last as long as you hold the direction and never return to neutral, use a move, or get hit. Jumping during this state, even if it's immediately after dashing, will make character go further and faster than a normal jump would take them.
By pressing L1, a character will block. This prevents damage so long as it doesn't break through repeatedly being hit or blocking especially strong moves. Blocking just before being hit will perform a Parry, doing damage and potentially staggering/knocking enemies down, allowing for a follow-up combo. Specific enemies and bosses in general can utilize this as well.
By holding L1 and tapping a direction, characters do a semi-invincible evade/roll animation in the direction you tapped. Doing this with proper timing can enter an enemies defense and even bypass certain attacks. New to Sengoku Basara 4, performing it at the last second, similar to a Parry, will trigger a "Detect" which has a different animation and maneuvers you around an attacking opponent.
By pressing and continuing to press square, every character does a string of basic attacks, often referred to as a "square string". The amount of hits, as well as potential properties to each of these attacks, differ on a per-character basis, but every character can general cancel any one of the hits into one of their many special moves. These special skills come in the form of several different inputs. Every character has one tied to the following; Triangle, Direction + Triangle, R1, L1/Guard+Triangle, and by holding the Square button. The names change on a per-character basis, as do what they actually do, and their properties, much like the square string. Depending on the character, some moves can also be done in the air, and may have different effects when used here as well!