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Serious Sam: The Random Encounter

Serious Sam: The Random Encounter
Serious Sam The Random Encounter logo.png
Logo of Serious Sam: The Random Encounter
Developer(s) Vlambeer
Publisher(s) Devolver Digital
Designer(s)
Programmer(s)
Artist(s)
  • Roy Nathan de Groot
  • Paul Veer
Writer(s)
Composer(s) Alex Mauer
Series Serious Sam
Engine Game Maker 8.1
Platform(s) Microsoft Windows
Release
  • WW: 24 October 2011
Genre(s) Action role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 64.43%
Metacritic 64/100
Review scores
Publication Score
Destructoid 7/10
Eurogamer 8/10
GamesRadar 2/5 stars
IGN 7/10

Serious Sam: The Random Encounter is a turn-based action role-playing video game developed by Netherlands-based indie development studio Vlambeer and published by Devolver Digital. It was released for Microsoft Windows on 24 October 2011.

After Serious Sam's protagonist, Sam "Serious" Stone was unsuccessful searching for antagonist Mental in the past, during the First Encounter, he decides to continue his search in the future. In order to find Mental, Stone teams up with mercenary allies, taking down hordes of enemies and solving puzzles. Having fought the minor enemies, players encounter ever-growing bosses, eventually leading up to the bosses reaching off-screen.

Serious Sam: The Random Encounter plays a mixture of an action role-playing game and a Japanese role-playing game. During the open world sequences, the player may roam around freely, but can eventually hit on a randomized mob wave of enemies. These mob waves consist of ridiculously high amounts of enemies of all kinds, where the player is given the task to gun these down. The gun combat is the game's JRPG part, where the player may switch weapons and shoot the weapon selected, choosing a direction, radius, or position to shoot at, as well as using one of the previously gathered items. During gameplay, the team grows from one to three persons, all of them having a turn each, giving the player more ability to take down incoming enemies. Additionally, the action RPG element adds to the combat's turns, where, while enemies are coming nearer, the player may move their characters, as a group, up and down in order to reach out of the aiming boundaries, previously set in the turn's preparation.


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