SimCity Societies | |
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Developer(s) | Tilted Mill Entertainment |
Publisher(s) | Electronic Arts |
Series | SimCity |
Platform(s) | Microsoft Windows |
Release | November 13, 2007 |
Genre(s) | City-building game |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 62.73% |
Metacritic | 63 of 100 |
Review scores | |
Publication | Score |
1UP.com | B- |
Game Informer | 8 of 10 |
GamePro | 3 out of 5 stars |
GamesMaster | 69% |
GameSpot | 6.0 of 10 |
GameSpy | 3 of 5 |
GameZone | 8.7 of 10 |
IGN | 5.8 of 10 |
PC Gamer (UK) | 50% |
PC Gamer (US) | 65% |
PC Zone | 61% |
SimCity Societies is a city-building simulation computer game developed by Tilted Mill Entertainment and published by Electronic Arts (EA), and is part of the Sim games series. The gameplay is significantly different from previous SimCity titles, with a greater focus on social development. SimCity Societies was released on November 13, 2007 and received mixed reviews, with praise for the game's improved accessibility and visuals, but criticism for being oversimplified and having poor performance.
On June 5, 2007, Tilted Mill Entertainment, developer of Caesar IV, announced that it would be developing SimCity Societies instead of Maxis, which had developed SimCity 4. Maxis did not develop the game due to their focus instead being on the development of Spore. Immediate reaction was negative, especially on the official forums of the developer towards this game. Responses directly from the developers attempted to ease some concerns.
SimCity Societies has a different gameplay compared to previous SimCity titles with less focus on "stricter city-planner roles", and more focus on "social-engineering". Tilted Mill Entertainment also reduced the complexity of SimCity Societies after the previous games in the series had been described as too complex by Will Wright. Complexity was reduced by removing the need to lay pipes and power grids. The ability to fund buildings individually, building evolution, and zoning were also not featured in the game. The adviser system of previous SimCity games was replaced, with a city's status instead indicated to the player by the behaviour of citizens, with each building having an effect on citizen's behaviour. Furthermore, there was an awards system to give players access to new buildings and other features when they meet certain goals.