Sonic the Hedgehog 3 | |
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North American cover art
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Hirokazu Yasuhara |
Producer(s) | Yuji Naka |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Composer(s) |
List of composers
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Series | Sonic the Hedgehog |
Platform(s) | Sega Genesis, Microsoft Windows |
Release date(s) |
Sega Genesis Microsoft Windows |
Genre(s) | Platform game |
Mode(s) | Single player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 89% (Genesis) (5 reviews) 78% (X360) (6 reviews) |
Metacritic | 79% (X360) (6 reviews) |
Review scores | |
Publication | Score |
CVG | 94% (Genesis) |
EGM | 38/40 (Genesis) |
Eurogamer | 8/10 (X360) |
GameSpot | 8/10 (Wii) |
Hyper | 90% (Genesis) |
IGN | 9/10 (Wii) |
Nintendo Life | 8/10 (Wii) |
PALGN | 7/10 (X360) |
Mean Machines | 94% (Genesis) |
Sega Magazine | 95% (Genesis) |
Sega Power | 90% (Genesis) |
Sonic the Hedgehog 3 (Japanese: ソニック・ザ・ヘッジホッグ
Development of Sonic 3 began shortly after the release of Sonic 2 in November 1992. It was developed simultaneously with Sonic & Knuckles; as the games were originally developed as a single title until time constraints and cartridge costs later forced the team to split them in two projects. The Sonic & Knuckles cartridge features "lock-on" technology that allows it to be physically attached to the Sonic 3 cartridge, creating a combined game, Sonic 3 & Knuckles.
As with its two predecessors, Sonic 3 was a critical and commercial success, with critics seeing it as an improvement over previous installments. It sold 1.02 million copies in the United States; though this makes it one of the best-selling Genesis games, its predecessors, bundled with the Genesis in some regions, had sold a combined 21 million. The game has been re-released in compilations and download releases for various platforms, including Sonic Mega Collection for the GameCube and Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360.