Street Fighter Alpha 3 | |
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Arcade flyer
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Developer(s) |
Capcom Crawfish Interactive (GBA) |
Publisher(s) | Capcom |
Composer(s) | Takayuki Iwai Yuki Iwai Isao Abe Hideki Okugawa Tetsuya Shibata |
Series | Street Fighter |
Platform(s) | Arcade, Dreamcast, Game Boy Advance, PlayStation, PocketStation, PlayStation 2, PlayStation Portable, Sega Saturn (Japan only) |
Release |
June 29, 1998
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system |
CPS-2 Sega NAOMI (Zero 3 Upper) |
Display |
Raster, 384 x 224 pixels (Horizontal), 4096 colors on screen, 16,777,216 color palette |
Review scores | |||
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Publication | Score | ||
Dreamcast | PS | Saturn | |
AllGame | |||
CVG | |||
Famitsu | 33 / 40 | 32 / 40 | 32 / 40 |
GameFan | 288 / 300 | ||
GamePro | 4 / 5 | 5 / 5 | |
GameSpot | 9 / 10 | 8 / 10 | |
IGN | 9.5 / 10 | 9.3 / 10 | |
OPM (US) | |||
PSM | 9 / 10 | ||
Dreamcast Magazine | 27 / 30 | ||
Aggregate score | |||
Metacritic | 93% |
Award | |
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Publication | Award |
PSM | Starplayer |
Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3?) in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams in 1995 and Street Fighter Alpha 2 in 1996, although it was released after the Street Fighter III series had already started (between 2nd Impact and 3rd Strike). The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism; called Z-ism in Japan), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and new theme music for all the returning characters.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games and instead offers three different playing styles known as "isms" for players to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos. In X-ism, players cannot air-block nor perform Alpha Counters, and can only use 1 Super Combo move in its powerful Level 3 version. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable to an attack. The I-ism style is customizable when selecting which character and super gauge to be used, which is only exclusive to Dreamcast version's Saikyo Dojo Mode, or PSP version's MAX update on World Tour or/and Entry Modes.