Strider 2 | |
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![]() Japanese arcade flyer
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Distributor(s) | (PS) |
Designer(s) | Harumaru Nezumi Otoko Shoei |
Platform(s) | Arcade PlayStation |
Release |
Arcade December 13, 1999 PlayStation PlayStation Network |
Genre(s) | Platform |
Mode(s) | Single-player |
Cabinet | Upright |
Arcade system | Sony ZN-2 |
Display | Raster, 640 x 480 pixels (horizontal), 65536 colors |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 75.44% |
Metacritic | 69/100 |
Review scores | |
Publication | Score |
EGM | 6.33 |
GameFan | 89 |
GamePro | 70 |
Game Revolution | C |
GameSpot | 8/10 |
IGN | 85 |
OPM (US) | 3.5/5 |
Strider 2, released in Japan as Strider Hiryū 2 (ストライダー飛竜2? Sutoraidā Hiryū Tsū), is Capcom's 1999 sequel to the original Strider. This game is actually the second sequel to Strider produced, following U.S. Gold's 1990 noncanonical Strider II (Journey from Darkness: Strider Returns in America), a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the Western-only Strider Returns/Strider II. The game was released for arcades in 1999 and was ported to the PlayStation in 2000.
While the graphics in Strider 2 now consist of 2D character sprites overlaid over 3D backgrounds, its gameplay remains similar to its 2D side-scrolling predecessor. The controls consists of an eight-way joystick and three action buttons. The playable character Strider Hiryu can now perform new actions in addition to the ones he had in the first game. Hiryu can walk, jump, crouch, slide, and climb walls and ceilings like he would in the original game, as well as dash by pushing the joystick left or right twice, do a double jump by pressing jump in mid-air, and do a backward somersault jump while sliding. When climbing a wall, Hiryu can perform a thrust jump by holding joystick away from the wall and pressing the Jump button. Added to his regular sword attack, Hiryu can now do a "Savage Slash" technique in mid-air by pressing the joystick down and up in mid-air. In addition to the Attack and Jump buttons, the player can power-up their character by pressing the "Boost" button if they have at least one Boost item in stock. While in Boost mode, Hiryu can shoot Plasma Waves with his sword for a limited period until the Boost gauge under Hiryu's life gauge runs out. Throughout the game, the player can pick up power-up items such as health replenishments and extensions, a cypher extension, and additional boosts. The player can obtain various miscellaneous point items based on other Capcom games, such as the Yashichi and the Sakichi symbols from Vulgus and the "zenny" coins from Black Tiger and Forgotten Worlds, that will increase the player's score.