Super Castlevania IV | |
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North American SNES box art by Tom Dubois
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Masahiro Ueno |
Producer(s) | Kazumi Kitaue |
Composer(s) | Masanori Adachi Taro Kudo |
Series | Castlevania |
Platform(s) | Super NES |
Release date(s) | |
Genre(s) | Action, Platformer |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 82.06% |
Review scores | |
Publication | Score |
AllGame | |
GamePro | 5/5 |
GameSpot | 7.8/10 |
IGN | 8/10 |
Nintendo Life | 9/10 |
Nintendo Power | 4.375/5 |
Super Castlevania IV (Japanese: 悪魔城ドラキュラ Hepburn: Akumajō Dorakyura?, Devil's Castle Dracula) is a platform game developed and published by Konami and the first Castlevania game for the Super Nintendo Entertainment System. The game was originally released in 1991 and later re-released on the Virtual Console in 2006 for the Wii, in 2013 for the Wii U, and in 2016 for the New Nintendo 3DS. It features expanded play control, 16-bit graphics featuring SNES Mode 7, and a soundtrack featuring brand new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.
Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels. Players begin the game with three lives, and the game results in game over once they have lost them all. The player will lose a life if all of Simon's health gauge is depleted or if they do not finish the level within the time limit. The health gauge can be restored through food items that can be dropped from candles and enemies, or with the Magic Crystal, which is received after defeating the boss at end of each level. A password can also be entered to continue the game.