Super Mario Maker | |
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Wii U cover art
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Yosuke Oshino |
Producer(s) |
Takashi Tezuka Hiroyuki Kimura |
Designer(s) |
Shigefumi Hino Arisa Hosaka |
Artist(s) | Hirotake Ohtsubo Kenta Usui Nobuo Matsumiya Mari Shibata |
Composer(s) |
Koji Kondo Naoto Kubo Asuka Hayazaki |
Series | Super Mario |
Platform(s) | Wii U, Nintendo 3DS |
Release date(s) | Wii U Nintendo 3DS |
Genre(s) | Level editor, platform |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 88/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
EGM | 9.5/10 |
Game Informer | 9/10 |
Game Revolution | |
GameSpot | 9/10 |
GamesRadar | |
Giant Bomb | |
IGN | 9/10 |
Nintendo World Report | 8/10 |
Polygon | 9.5/10 |
VideoGamer.com | 8/10 |
Super Mario Maker is a side-scrolling platform video game and game creation system developed and published by Nintendo for the Wii U game console, which released worldwide in September 2015. Players are able to create and play their own custom courses, based on Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, and share them online. Over time, new editing tools are unlocked, allowing players to download and play courses designed by other players.
Super Mario Maker received critical acclaim upon its release, with reviewers praising the game's user interface and course editing tools. In May 2016, Nintendo announced that over 7.2 million courses had been created worldwide, which had been played over 600 million times. An adapted port for the Nintendo 3DS, known as Super Mario Maker for Nintendo 3DS, was released in December 2016.
Super Mario Maker is a video game which allows players to create their own levels from the Super Mario series, and then publish those courses to the Internet for other players to experience. Players can base their courses on the gameplay, and visual style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, which all share the physics of the latter. The gameplay mechanics and enemy behavior varies between the game modes. Some elements are limited to specific game styles while others can be added to game styles that previously did not have them in the original game, such as Boos in Super Mario Bros.
In addition to traditional Mario elements such as Goombas, warp pipes and power ups, players are able to manipulate the behavior of various elements in unique ways. For example, they can stack enemies, have hazards come out of question blocks and warp pipes, use shells as protective helmets, and make cannons and Lakitu emit any chosen objects. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to enlarge an enemy by giving it a mushroom, grant an enemy the ability to fly by giving it wings, combine different attributes, and more. The Sound Frog adds audiovisual effects to particular locations, including microphone-recorded sounds, though user-generated sounds are removed from uploaded courses. Editing elements are introduced gradually, over a course of nine days, with new elements unlocking as the player spends more time creating courses. The Mystery Mushroom, which can only be used in the Super Mario Bros. theme, dresses Mario in one of about 150 costumes. A Mystery Mushroom has the same effects as a Super Mushroom, except Costume Mario is the same size as Small Mario. Each of these costumes can be unlocked by playing through the 100 Mario Challenge, clearing special Event Courses, or by scanning a corresponding Amiibo figurine. Additionally, the 8-bit Mario Amiibo figurine adds a Big Mushroom that makes Mario giant while making enemies look like Mario characters.