*** Welcome to piglix ***

Terranigma

Terranigma
Terranigma PAL release.jpg
Australian box art
Developer(s) Quintet
Publisher(s)
Director(s) Tomoyoshi Miyazaki
Producer(s) Masaya Hashimoto
Shinji Futami
Jun Toda
Designer(s) Tomoyoshi Miyazaki
Artist(s) Kamui Fujiwara
Writer(s) Tomoyoshi Miyazaki
Reiko Takebayashi
Composer(s) Miyoko Takaoka
Masanori Hikichi
Series ActRaiser
Platform(s) Super NES
Release
  • JP: October 20, 1995
  • PAL: December 19, 1996
Genre(s) Action role-playing game
Mode(s) Single-player
Review scores
Publication Score
Famitsu 30 / 40
Nintendo Life 10/10 stars
18 / 20
88%
92%
RPGamer 4 / 5
RPGFan 94%
92%
B+

Terranigma, known as Tenchi Sōzō (天地創造?, lit. "The Creation of Heaven and Earth") in Japan, is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. Manga artist Kamui Fujiwara is credited with the character designs. It was published by Enix (now Square Enix) in Japan before Nintendo localized the game and released English, German, French and Spanish versions in Europe and Australia. The game has never been officially released in North America. Terranigma tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day.

The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions. Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.

With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck. Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells. There are no magic points in the game, all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals. Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.


...
Wikipedia

...