The Sims 3 | |
---|---|
![]() The 2009-2010 box art for The Sims 3 Base Game
|
|
Developer(s) |
The Sims Studio (Maxis) EA Mobile (mobile) Edge of Reality (consoles) |
Publisher(s) | Electronic Arts |
Producer(s) | JoAnna Lio Amos Lyndsay Pearson |
Designer(s) | Ray Mazza Matt Goss Eric Holmberg-Weidler Juan Custer |
Artist(s) | Morgan Godat |
Composer(s) |
Steve Jablonsky Pieter A. Schlosser |
Series | The Sims |
Platform(s) | Microsoft Windows, Mac OS X, iOS, Android, BlackBerry OS, Windows Phone, Bada, PlayStation 3, Xbox 360, Nintendo DS,Wii, Nintendo 3DS |
Release |
June 2, 2009
|
Genre(s) | Life simulation |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 87% |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
Edge | 8/10 |
Eurogamer | 8/10 |
Game Informer | 9/10 |
GamePro | 4/5 |
GameSpot | 9/10 |
GameSpy | 4.5/5 |
GameTrailers | 9/10 |
IGN | 8.9/10 |
PC Gamer (UK) | 9/10 |
Total Video Games | 8/10 |
Total PC Gaming | 8/10 |
3D Juegos | 8.3/10 |
The Sims 3 is the third major title in the life simulation video game developed by The Sims Studio (Maxis) and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first announced that it was in development for PlayStation 3 and Wii in November 2006, and later announced for OS X and Microsoft Windows. It was first released on June 2, 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. Smartphone versions were also released on June 2, 2009. Consoles versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for the Wii. The Windows Phone version was made available on the Windows Phone Store on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of its launch titles.
The Sims 3 was a commercial success, selling 1.4 million copies in its first week. Critics issued mostly positive reviews, with a 86/100 score from aggregator Metacritic. The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling PC games of all time. The last of eleven expansion packs, Into the Future, was released in October 2013. A sequel, The Sims 4, was released in September 2014.
The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The game play is open-ended and does not have a defined goal. Challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.