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The Werewolves of Millers Hollow

The Werewolves of Millers Hollow
A mosaic of the cards of Werewolves of Millers Hollow
Designer(s) Philippe des Pallières and Hervé Marly
Illustrator(s) Alexios Tjoyas (Basic Game, New Moon and The Village); Misda and Christine Deschamps (Characters)
Publisher(s) Asmodee Editions
Years active

2001 : Basic Game ; 2006 : New Moon ; 2009 : The Village ; 2012 : Characters ;

2014 : The Pact
Genre(s) Character game
Language(s) French
Players between 8 and 47
Playing time half an hour
Website

loups-garous-en-ligne.com

lesloupsgarous.free.fr

2001 : Basic Game ; 2006 : New Moon ; 2009 : The Village ; 2012 : Characters ;

loups-garous-en-ligne.com

The Werewolves of Millers Hollow (French: Les Loups-garous de Thiercelieux) is a game created by the French authors Philippe des Pallières and Hervé Marly that can be played with 8 to 47 players. The game is based on the Russian game Mafia. It was nominated for the 2003 Spiel des Jahres award.

The game contains 24 cards:

- 4 Werewolves

- 13 Ordinary Townsfolk

- 1 Seer

- 1 Little Girl

- 1 Witch

- 1 Hunter

- 1 Cupid

- 1 Thief

- 1 Sheriff

Before the game, one person is assigned the role of Moderator. The other players sit in a circle, and the Moderator picks the roles he wants to have in this particular game. He gives the players one card each, all the players look at their cards without showing anyone, and put them face-down in front of them. The game takes place in 2 parts:

- Night: all the players close their eyes. The Moderator calls the characters that have abilities, one at a time each person called will open their eyes, perform his/her role's special action, and close them again.

- Day : everybody opens their eyes. The Moderator gives the name(s) of the player(s) which have been killed during the night. Those killed aren't allowed to speak to the living for the rest of the game. Then, all the survivors debate and vote to lynch a player they think is a werewolf.

(see the conditions of victory in the groups)

In the basic game, there are 2 different groups :

- the werewolves : their goal is to eliminate all the villagers.

- the villagers (all the other cards) : their goal is to eliminate all the werewolves.

Each night, the werewolves pick 1 (this can change with the Personnages expansion pack) player to kill. The victim can be anyone except the Moderator, including other werewolves. The next day, they pretend to be a villager and try to seem unsuspicious. The number of werewolves in a game varies depending on the number of players.

They don't have any special power except thinking and the right to vote.

Each night, he/she can discover the real identity of a player. He/She must help the other villagers but discretely to not be found by werewolves.

If he/she is killed by werewolves or eliminated by vote, he/she must immediately kill another player of his choice.

The first night, he chooses 2 players and make them fall in love. If one dies, the other dies too. A lover can't vote against the other lover. If the lovers are a villager and a werewolf, their objective changes; they must eliminate all the players except them.


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