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They Hunger

They Hunger
They Hunger logo.jpg
Developer(s) Black Widow Games
Engine GoldSrc
Platform(s) Microsoft Windows
Release February 2000; September 2000; June 2001
Genre(s) Survival horror, first-person shooter
Mode(s) Single-player

They Hunger is a single player horror-based mod of Valve Corporation's first-person shooter Half-Life. It was released by Neil Manke's Black Widow Games in three episodes, the first in 1999, the second in 2000, and the final installment in 2001. All three were at one point bundled with PC Gamer.

They Hunger features little original Half-Life content apart from the revolver, some sound clips, a few types of ammunition the player can pick up, and a few other minor details, although many weapons and NPCs are simply re-skins of the content in Half-Life. For example, the civilians are re-skins of a scientist found in Half-Life. It also includes the sniper rifle from Team Fortress Classic, though it features a different view when scoped. In addition to these modifications, it changes the sounds of certain characters. For example, one friendly NPC features the same sound clips as Barney Calhoun from Half-Life but has been edited to affect a deeper voice. Zombies and headcrabs have also been given voices, which add to the horror aspect of the game.

In the first episode, the player takes the role of a troubled writer who has gone to a country retreat to work on his next masterpiece. However, the player soon hears news over the radio of 'strange atmospheric phenomena', and his car crashes into a lake after being struck by a lightning bolt. Severely wounded and armed only with a recharging flashlight, the player moves out to find help. His only means of escaping the lake is by swimming through a drainage pipe into a maze of catacombs. He comes to a mortuary chapel and finds an umbrella and med kits to heal himself with. Along the way, he's had several disturbing experiences: an unfinished catacomb is empty, and has a splash of blood near it. The pathways are echoing screams of the damned. A bloodied skull rolls out of an ossuary, and as he enters the chapel, he hears someone screaming "No! No! Get it off me!", from who he takes his umbrella. As soon as he starts to leave, strange things start happening. A zombie breaks through a coffin and starts chasing him. The player has to smash the zombie down with the handle of the umbrella he took. He climbs the ladder to the church bell, only to find hostile headcrab-like creatures and a dead body. He takes a silenced 9mm Beretta pistol and rings the church bell for help. A vent opens and he climbs in to find some dynamite. The writer finds himself fighting for survival against zombies, going through the church grounds, passing a swamp, running in a volcano rift (called Devil's rift),driving a train through tracks full of zombies, and finally getting into the town, where finds the BMRF radio station and the police station, his main destination. To make things worse, the police who have been sent to investigate the strange happenings have also been turned into zombies and are still capable of using weapons and equipment, and prove to be a constant threat (as well as a source of ammunition). Once the player gets into town, he uses the local radio station to call for the state police. In the end, the player is captured by the undead sheriff and imprisoned. The episode ends with a zombie approaching his cell door to eat him.


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