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Tir Na Nog (game)

Tir Na Nog
Developer(s) Greg Follis, Roy Carter
Publisher(s) Gargoyle Games
Platform(s) ZX Spectrum
Amstrad CPC
Commodore 64
Release 1984 (Spectrum, Amstrad)
1985 (Commodore 64)
Genre(s) Arcade adventure
Mode(s) Single-player
Review scores
Publication Score
Crash 92%
Sinclair User 9/10
Personal Computer Games 9/10
Sinclair Programs 87%
Your Computer 4/5 stars
Computer Gamer 4/5 stars
Zzap!64 87%

Tir Na Nog is a video game published in 1984 by Gargoyle Games for the ZX Spectrum and Amstrad CPC. It was ported to the Commodore 64 in 1985. It is loosely based on Celtic mythology.

The game was widely positively received by the gaming media. The game forms part of an unofficial trilogy with the science fiction title Marsport and Dun Darach. Dun Darach is a direct continuation of the Cuchulainn storyline, whereas Marsport shares only the game engine.

The game has many features that were groundbreaking in 1984 such as a large central character, animated backgrounds and parallax scrolling.

Psygnosis Software planned to release a PC remake of the game, helmed by the game's original creators Greg Follis and Roy Carter, in June 1995. However, though near completion, the project was canceled.

Tir Na nÓg, Irish for "Land of Youth", is the eponymous location for the game. The protagonist, Cuchulainn, has departed the land of the living and finds himself at an altar in this land, essentially an afterlife. His goal is to reunite the four fragments of the Seal of Calum and place it on the altar, all while avoiding the sídhe.

Gameplay takes the form of an arcade-adventure with the player controlling the hero as he wanders the land of Tir Na Nog collecting objects, solving puzzles and trying to keep out of the way of the sídhe who also wander the land. Many of the puzzles that Cuchulainn is set are cryptic in nature (e.g. "The backdoor key is me") rather than straightforward and may rely on some lateral thinking.


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