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Titanic: Adventure Out of Time

Titanic: Adventure Out of Time
TitanicVideoGame.jpg
Developer(s) CyberFlix
Publisher(s)
Producer(s) Andrew Nelson
Designer(s) Bob Clouse
Programmer(s) Bill Appleton
Todd Appleton
Writer(s) Andrew Nelson
Composer(s) Erik Holt
Engine DreamFactory
Platform(s) Microsoft Windows
Macintosh
Release 1996
Genre(s) Point-and-click adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 70%
(based on 5 reviews)
Review scores
Publication Score
Adventure Gamers 3.5/5 stars
Game Revolution B-
GameSpot 6.6/10
The Electric Playground 8.5/10
Just Adventure B+
MacGamer 91%
WorldVillage 5/5

Titanic: Adventure Out of Time is a point-and-click adventure game developed by CyberFlix and published in the United States and United Kingdom by GTE Entertainment and Europress respectively, for Microsoft Windows and Macintosh, in 1996. It takes place in a virtual representation of the RMS Titanic. The player assumes the role of a former British spy who, during the London Blitz, is sent back in time to the Titanic and must complete a previously failed mission to prevent World War I, the Russian Revolution, and World War II. The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interaction with characters and use of items.

The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create Dust: A Tale of the Wired West. Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. Titanic was commercially successful and received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, but criticized the character animation and some of the puzzles.

Titanic: Adventure Out of Time is an adventure game played from a first-person perspective with a point-and-click interface in which players roam a fully rendered model of the RMS Titanic. The game's control scheme is composed of a keyboard, whose arrow keys control the player's movements, and a mouse, with which the player can interact with objects, characters, select dialogue and options from the HUD interface; these are a lifesaver (which brings the player to the options menu), an inventory bag and a pocket watch that indicates the game's progression.


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