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ToeJam & Earl: Back in the Groove

ToeJam & Earl: Back in the Groove
ToeJam & Earl BitG pre-release Steam header.jpg
Developer(s) HumaNature Studios
Publisher(s) Adult Swim Games
Director(s) Greg Johnson
Platform(s) Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
Release
Genre(s) Action platformer
Mode(s) Single-player

ToeJam & Earl: Back in the Groove is the upcoming fourth entry in the ToeJam & Earl series of video games. The game will be developed by HumaNature Studios, the company founded by series creator Greg Johnson, and will be published by Adult Swim Games sometime in 2017.

The game will play most similarly to the original ToeJam & Earl game for the Sega Genesis. The game will play from a fixed, isometric viewpoint, and feature the same basic gameplay of searching and exploring up a successive layer of floating islands. While it will mostly not play like the game's vastly different sequel - ToeJam & Earl in Panic on Funkotron, it will implement some of the minor side aspects of it, such as the "Jam Out" rhythm-based mini-game. The game will feature nine different playable characters, and four-player cooperative gameplay, both online and locally.

The game will be developed by HumaNature Studios, the company founded by ToeJam and Earl series creator Greg Johnson. Work on the game's premise started shortly after the team prior game release, Doki-Doki Universe, which released December 2013. After teasing that the team had been busy working on the game's premise in early 2015, the game was formally announced in March 2015. The game's original plan was to forgo securing a publisher, in favor of raising funds through crowd sourcing. The team ran a Kickstarter campaign throughout the month of March, with a goal of raising $400,000 to fund the game. The game's goal was met on March 25, two days before the campaign's end, and ended up at over $500,000 as the total amount, successfully funding the game, but failing to meet the stretch goals required to get the game released on traditional video game consoles, instead being relegated to the Linux, macOS, Microsoft Windows. The team, at the time, consisted of just three people - Johnson, an engineer, and an artist.


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