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Trickster Online

Trickster Online
Trickster logo.PNG
Developer(s) Ntreev Soft
Publisher(s) GamePot, Gamigo, ChineseGamer, NetMarble, ValofeThai, and SG Interactive
Platform(s) Microsoft Windows
Release
Genre(s) Fantasy MMORPG
Mode(s) Multiplayer

Trickster Online (also known as Trickster: Links to Fantasy, Trickster Online Revolution, Trickster Online: A New Discovery and Trickster Online: Season 2) (Korean: 트릭스터) was a free, 2D isometric MMORPG developed by the Korean company Ntreev Soft.

The characters compete in a "contest" to win treasure on an island organized by the late Don Cavalier. The story as a whole is heavily influenced by Greek mythology. Each section of the plot is split up into 6 episodes each unraveling a portion of the final story, which ends up being more than just a "treasure hunt".

Trickster Online is graphically an anime-inspired MMORPG. Gameplay in Trickster is mostly click-and-fire based; movement, combat, and many other commands are all controlled by mouse. Gameplay also includes a few non-combat "systems". First, there is the Drill System, in which a player drills in certain types of terrain for items and EXP. Second, there is the Card Battling System, which sets two characters against each other in a game of cards, played with card items found by various means during normal gameplay. The game is currently released under all its versions as a free-to-play MMORPG but with a Cash Shop feature, also known in game as MyShop, that allows purchase of in-game items through real cash/credit charging.

There are two leveling systems: base leveling and TM leveling. Base leveling percentage is shown at the very top of the screen as a long yellow bar. When one levels up, they attain four points that they can allocate into 12 different stats (see below) in the "MyView" window. Base level is not only important for becoming more skilled in the 12 different stats but also in acquiring more powerful items. TM level percentage is displayed near the top of the "Skills" window and under the base leveling bar (as the green bar). When one levels up in this system, they get one point that they can allocate into a skill, learn a skill with, master a skill, or simply save for later.

There are 4 classes of characters differentiated by their primary statistics. These classes are then divided into 9 playable characters, 3 under power and 2 under the rest of each other type. Each character is associated with an animal and a profession, the former being reflected by a set of ears and a tail that are equipped by default on character creation. Male and female characters of the same type will have skills that are exactly alike. However, after the second advancement, the skills of the male and female character will branch off and differ from one another; finally, at the third advancement, the character may choose to focus on the type's skillset ('pure') or branch out ('hybrid')


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