Unturned | |
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Developer(s) | Smartly Dressed Games |
Publisher(s) | Smartly Dressed Games |
Designer(s) | Nelson Sexton |
Programmer(s) | Nelson Sexton |
Artist(s) | Nelson Sexton |
Engine | Unity |
Platform(s) | Microsoft Windows, MAC OS X, Linux |
Release |
Windows, MAC OS X
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Genre(s) | Survival, Early Access, Free to Play, Zombies |
Mode(s) | Singleplayer, Multiplayer |
Unturned is an indie, free-to-play, multiplayer, open worldsurvival video game designed and published by Nelson Sexton, the owner and founder of Smartly Dressed Games.
Unturned features several different gamemodes, all of which consist of the same basic concept of zombie survival. The game also has multiple difficulty settings.
The game starts by dropping the player off on a map of their choice. (Prince Edward Island (PEI), Yukon, Washington, Russia, Hawaii, or a custom one made by the community, or the player.) With nothing in their possession, players must find weapons to survive against zombies, as well as find supplies to keep them from dying of starvation, thirst, disease, or in the case of Yukon and other winter maps, cold. As the player progresses through the game, they gain experience points from killing zombies or gathering resources, which can then be used for boosts and for crafting.
Unturned's multiplayer survival mode allows multiple players to play together on the same map. Players can choose to team up to defend against the randomly spawning zombies, and to collect items, or players can choose to battle each other, so that they do not have to share the items. The game also has a feature where the player can be in a group with friends in a form of "team". This "team" gives player the ability to see each other on the map as well as open doors owned by other members of the group, as well as disabling friendly fire among members of the group. This also allows sharing of other locked items such as cars and lockers
Arena mode is a gamemode in Unturned that is only available to play in multiplayer. The gamemode spawns players in a central spawn point in the middle of a map, where players run to collect items - such as medical supplies, weapons, and ammo - from a point in the center of the map. Players must then either spread out from the center of the map, or stay in the center and battle each other. The group feature also allows teams to kill other players together, as well as disabling accidental friendly fire. Arena mode is won by the last person, or team alive at the end of the round. Players are either killed by each other, or by the map border, which contracts and kills all of the players outside of it, to force players into the center of the map to battle. This feature was implemented to prevent the round from going on for too long.