*** Welcome to piglix ***

Up (video game)

Up
Up video game.jpg
Developer(s) Asobo Studio (PS2, PSP, PC)
Heavy Iron Studios (PS3, Xbox 360, Wii)
Altron (NDS)
Publisher(s) THQ
Composer(s) Michael Giacchino
Chad Seiter
Platform(s) Xbox 360
Wii
PlayStation 3
PlayStation 2
PlayStation Portable
Nintendo DS
Mac OS X
Windows
Release May 26, 2009
Genre(s) Action adventure
Mode(s) Single-player, multiplayer
Review scores
Publication Score
IGN 7.0/10 (Wii, PS3, X360)
5.8/10 (PS2, PSP, PC, Mac)
GameDaily 7/10

Up is a video game based on the Pixar film of the same name, released on May 26, 2009. The video game was produced by Disney Interactive Studios, Heavy Iron Studios and Pixar. Marc Vulcano, who just left Sony Pictures Imageworks in which he was Senior Character Animator, was Senior Animation Director for the video game. This is the last Disney/Pixar movie game to be published by THQ.

The story centers on an elderly widower named Carl Fredricksen and an earnest young Wilderness Explorer named Russell who fly to South America in a house suspended by helium balloons.

The PS3, Xbox 360 and Wii versions of the game follow the film's plot more tightly, spanning eleven levels, with some liberties taken. The PS2, PSP and PC versions are a much looser adaptation, in which Carl and Russell take longer detours through the jungle to attempt to reach the end of Paradise Falls. Consequently, those versions are over 20 levels long.

Up follows the storyline of the film, featuring Carl, Russell, and Dug walking through the jungles of Venezuela. All of the mentioned characters are playable in the game. The game contains multi-player gameplay and aerial combat in addition to the main game.

The PlayStation 3 version of the game was the first game from Pixar to support the trophy system. This version and the Xbox 360 version feature online achievements that are themed off of Wilderness Explorer badges.

The PlayStation 3, Xbox 360 and Wii versions are fast-paced platformers with some puzzle scenarios and plays similar to LEGO Indiana Jones: The Original Adventures, but can be finished in about an hour or two. The Wii version is slightly different than the PS3 and Xbox 360 versions in that it uses more artfully rendered visuals to accommodate that system's graphical constraints (for example, rocks have purplish textures and the sky is represented with a cartoony skybox in the Wii version, while rocks have brownish, more realistic textures and the sky is represented by a fluid skydome in the PS3 and Xbox 360 versions). The Wii version also supports optional motion controls to perform certain actions, such as shaking the Wii Remote to launch rocks as missiles or tilting it down to reach over ledges to help a partner up. Carl and Russell can also use special abilities for a limited number of times to scare off or distract enemies or bosses, accessed by pressing certain directions of the directional pad. Characters share one discrete health meter exclusively in these versions, which grows from five hits to eventually eight as the game progresses. These versions also have the fewest bosses, which are simply a giant anaconda, a crocodile, and The Spirit of Adventure, Muntz's airship. There are two biplane sequences, one at the start of the game that takes place immediately before a final battle over Paradise Falls, and another for the actual battle, and in both of them, a second player can "man the guns" and fire at incoming enemies and ground artillery with an on-screen reticule, while sharing the first player's camera view. This feature also takes advantage of the Wii Remote pointer in the Wii version to control Player 2's reticule. Loading screens in these versions will also display hints and trivia about the real wildlife near the Tepui.


...
Wikipedia

...