Wonder Momo | |
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![]() Arcade flyer
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Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Kimio Yudate |
Platform(s) | Arcade, PC Engine, Wii (Virtual Console), Android, Microsoft Windows, Mobile |
Release date(s) |
Arcade
PC Engine
Spring 2014 |
Genre(s) | Beat 'em up |
Mode(s) | Up to 2 players (alternating turns) |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco System 86 |
CPU | 2x Motorola M6809 @ 1.536 MHz, 1x Hitachi HD63701 @ 1.536 MHz |
Sound | 1x Yamaha YM2151 @ 3.57958 MHz, 1x Namco CUS30 @ 96 kHz, 1x Namco 63701X @ 6 MHz |
Display | Horizontal orientation, raster, 288 x 224 resolution |
Wonder Momo (ワンダーモモ Wandā Momo?) is a 1987 beat 'em up arcade game that was developed and published by Namco exclusively in Japan. It was the company's last 8-bit arcade game (and the last that ran upon their System 86 hardware), and was ported to the PC-Engine in 1989, with both versions of the game later ported to the Wii Virtual Console. The game was also included in Namco Museum Encore for the Sony PlayStation and mobile on June 2005. Wonder Momo inspired a webcomic series in 2012, an anime series in February 2014, and a sequel game by WayForward Technologies in May 2014.
Wonder Momo is a loose parody of a typical Ultraman-style superhero series, and utilizing a then-rare female protagonist. When the game is first started, players are treated to a parody of the MGM logo featuring Momo instead of a lion and a "Modoki" instead of a mask. The game then cuts to a scene of a theater stage, where a play begins starring Momo, a young woman who gets super-powers. At this point the game puts the player in command of Momo. Rather than playing a hero who needs to save the world, the setting is that of a live stage show (set at the "Namco Theater"), and the player is actually controlling an actress who is merely playing the role of Momo/Wonder Momo. The game also features voice samples in Japanese.