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Author | Garth Nix |
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Cover artist | Sandra Nobes / Hofstede Design (paperback, Allen & Unwin) |
Country | Australia |
Language | English |
Series | The Keys to the Kingdom |
Genre | Fantasy, Young adult novel |
Publisher |
HarperCollins (UK), |
Publication date
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February, 2005 |
Media type | Print (paperback, hardcover) |
Pages | 390 pp (paperback, HarperCollins) |
ISBN | |
OCLC | 56058209 |
LC Class | PZ7.N647 Dr 2005 |
Preceded by | Grim Tuesday |
Followed by | Sir Thursday |
HarperCollins (UK),
Drowned Wednesday is the third book in The Keys to the Kingdom series by Garth Nix. This book was released in February 2005. Drowned Wednesday is afflicted with the deadly sin of gluttony.
Drowned Wednesday is the first Trustee among the Morrow Days who is on Arthur's side and wishes the Will to be fulfilled. She appears as a leviathan/whale and suffers from Gluttony.
The book begins when Leaf is visiting Arthur and they are discussing the invitation that Drowned Wednesday sent him. Arthur had been admitted to hospital because of the damage done to his leg when he attempted to enter Tuesday's Treasure Tower.
Suddenly, the hospital room becomes flooded with water as the two are transported to the Border Sea of the House. Leaf is snatched away by a large ship with green sails, known as the Flying Mantis, while Arthur remains in his bed. When the Medallion given him by the immortal called the Mariner apparently fails to summon help, Arthur is without hope. Eventually, a buoy marking the pirate Elishar Feverfew's treasure floats toward him. As soon as Arthur opens it, his hand is marked with a bloody red color. Arthur now has the Red Hand, by which Feverfew marks whoever has found his treasure, so that he can identify them later. Not long after, a scavenging ship called the Moth rescues Arthur.
On board, Arthur (going by the name of Arth) is introduced to Sunscorch, the First Mate, and to Captain Catapillow. Their journey brings them through the Line of Storms and into the Border Sea, where they are later pursued by Feverfew's ghostly ship, the Shiver. The damage inflicted on the Moth is serious; therefore Sunscorch commands an Upper House Sorcerer, Dr. Scamandros, to open a transfer portal to elsewhere in the Secondary Realms. Scamandros claims that Arthur is carrying something that interfered with his magic, and tells Sunscorch to throw him overboard. As a last resort, Arthur shows them the Mariner's Medallion, which stops Scamandros saying that they must get rid of Arthur.