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Author | Garth Nix |
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Country | United Kingdom |
Language | English |
Genre | Fantasy, thriller, Young adult fiction |
Publisher | Scholastic Publishing |
Published | 1 July 2003 - 2010 |
Media type | Print (hardcover and paperback) Audiobook |
The Keys to the Kingdom is a fantasy–adventure book series written by Garth Nix, published in seven books between 2003 and 2010. The series chronicles the adventures of Arthur Penhaligon, an asthmatic 12-year-old boy who is chosen to become the Rightful Heir of the House, the center of the universe. The core storyline involves Arthur attempting to defeat the Morrow Days, the criminal Trustees of the House. The series takes place over a span of three weeks (time moves at different speeds at different locations in the series).
The series' protagonist is an asthmatic 12-year-old boy, Arthur Penhaligon. The series begins on a Monday, with the main events starting a week later on the next Monday. Each book moves onto the next day of the week, over the course of about three weeks in Earth time, concluding on a Sunday. Each day features beings, collectively known as the Trustees, who each govern a portion of the House, which is the center of the Universe. The seven demesnes of the House are, in the order Arthur visits them: the Lower House, the Far Reaches, the Border Sea, the Great Maze, the Middle House, the Upper House, and the Incomparable Gardens.
In the beginning of the first book, Arthur lives a relatively normal life as an adopted child in a large and caring family. An asthma attack on a Monday that should have killed him brings him into contact with Mister Monday, who rules the Lower House. He eventually finds his way to the Lower House himself, where he is to find the cure to a plague brought to his world by dog faced 'Fetchers'. By convenience, he is declared Heir to the Kingdom and given the Lesser Half of the First Key, which is shaped like the minute hand of a clock. Because of this Key's magical properties, Arthur is relieved of his asthma while in contact with the Key or in the House, and proceeds to a strange and dangerous set of adventures.