Eve Online | |
---|---|
Developer(s) | CCP Games |
Publisher(s) | CCP Games |
Producer(s) | Andie Nordgren |
Engine | Trinity, Ambulation |
Platform(s) |
Microsoft Windows OS X (via Cider) Linux (via Wine) |
Release | |
Genre(s) | Space simulation, massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Eve Online is a player-driven, persistent-world massively multiplayer online role-playing game (MMORPG) set in a science fiction space setting, developed and published by CCP Games. Characters pilot customizable ships through a galaxy of 7,800 star systems. Most star systems are connected to one or more other star systems by means of stargates. The star systems can contain moons, planets, stations, wormholes, asteroid belts and complexes.
Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The character advancement system is based upon passively training skills in real time, even while not logged into the game. The game's open-ended sandbox-like design allows players to set their own goals without the need to follow pre-defined missions.
The game's developer CCP Games continuously adds expansions free of charge that change game mechanics and add features. Since the game's release in 2003 the expansions have added gameplay elements such as more ship classes and advanced missions for players to master.
Eve Online runs on a supercomputing cluster known as "Tranquility". Several smaller clusters are used for public and in-house testing including the public test servers "Singularity" and "Multiplicity". The servers require a daily downtime for maintenance and updates. Tranquility's downtime (DT) is scheduled between 11:00 and 11:30 GMT.