Phoenix Point | |
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Developer(s) | Snapshot Games |
Designer(s) | Julian Gollop |
Artist(s) | Borislav Bogdanov (Art Director), Svetoslav Petrov (Concept Artist), Aleksandar Ignatov (3D Sculptor), Samuil Stanoev (3D Computer Modeler) |
Writer(s) |
Allen Stroud, Jonas Kyratzes |
Composer(s) | John Broomhall |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Q4 2018 |
Genre(s) |
Turn-based strategy, Turn-based tactics |
Mode(s) | Single-player |
Phoenix Point is a global, turn-based strategy video game with turn-based tactical combat that is being developed by Snapshot Games for release in the fourth quarter of 2018. Snapshot Games's founder and lead designer, Julian Gollop, created the X-COM franchise, a series of games that focus on a player-controlled organization fighting to save Earth from invasions of extraterrestrial aliens. Phoenix Point is intended to be a spiritual successor to X-COM. The game is the sophomore project of Snapshot Games following their release in 2015 of Chaos Reborn.
Phoenix Point begins in 2057. Earth is in the midst of a world-wide invasion in which alien, Lovecraft-inspired horrors are on the verge of wiping out all of humanity. Players start the game in command of a lone base, Phoenix Point, and face a mix of strategic and tactical challenges as they try to save themselves and the rest of humanity from annihilation by the alien threat. For example, aliens will encroach on human-controlled lands with city-sized, alien land-walkers while their combat forces are led by bus-sized boss monsters. Between battles, the aliens will adapt through accelerated, evolutionary mutations to the tactics and technology which players use against them. Meanwhile, multiple factions of humans will pursue their own objectives as they compete with players for limited resources in the apocalyptic world. How players resolve these challenges can result in different endings to the game.
In 2022, Earth's scientists discovered an extraterrestrial virus in permafrost that had begun to melt. Only about one percent of the virus's genome matched anything recorded by scientists up to that time. Named the Pandoravirus, humans and animals who came in to contact with it mutated in to horrific abominations. By the late 2020s, a global apocalypse began when melting, polar icecaps released the Pandoravirus in to the world's oceans. The alien virus quickly dominated the oceans, mutating sea creatures of every size in to hybrid alien monsters capable of crawling on to land. The oceans transformed in alien ways after which the Pandoravirus began to infect the world's landmasses with an airborne mutagenic mist. The mist was both a microbial contaminant and a conduit that networked the hive-mind of the Pandoravirus. Humanity was not prepared; everyone succumbed to the mist who failed to reach high-ground where it could not reach. The monstrosities of this apocalyptic, future world are intended to evoke themes of tentacles and unknown horror familiar to fans of H. P. Lovecraft. Likewise, the works of John Carpenter influence the themes of science fiction horror, particularly related to the mist that both hides alien monsters and creates them.