Turok: Rage Wars | |
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Developer(s) | Acclaim Studios Austin |
Publisher(s) | Acclaim Entertainment |
Distributor(s) | DreamWorks Classics |
Director(s) | Mark Pacini |
Designer(s) | Jason Behr Neill Glancy |
Artist(s) | Michael Daubert |
Composer(s) | Darren Mitchell |
Series | Turok |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
GameRankings | 72% (19 reviews) |
Review scores | |
Publication | Score |
Edge | 7/10 |
GameSpot | 5.8/10 |
IGN | 8.9/10 |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 7/10 |
Turok: Rage Wars is a first-person shooter video game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a non-canon game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it. A separate game, also titled Turok: Rage Wars, which is set in the same fictional universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.
Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer. It features three distinct modes of gameplay:
Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.